I haven’t been able to spend as much time as I would have liked on my mansion game over the last few months, but I’m full of ideas for its future.
I was temporarily unsure of what I wanted to do with this game after I saw the latest trailer for the awesome-looking Darkwood. The similarities to that game made me wonder if I should continue developing it, but I realised that the sort of experience I want to create is actually very different from what I’ve seen of Darkwood; I’ll of course be influenced by it in terms of the good and bad ways to handle a top-down view, but for example, I think I could give the player a much calmer sort of excitement. That’s not an oxymoron to me.
My progress with programming this thing has been slow and difficult due to my lack of experience with handling large codebases, but the difficulty excites me (lots of opportunities to improve!) and I’m speeding up all the time due to learning better techniques, so I’m actually really happy with the way things are going. I could have written this in a simpler language than C++, but that language is necessary for how I intend to shape the game once I have the knowledge to make the graphics engine more fancy; I’ve created some test renderings that show the graphics in a closer-to-final state, and they look excellent.