I'm Robin. I'm an amateur game designer. I post game recommendations (mostly indie), my thoughts on goings-on in the industry, and progress updates on games I'm making. Also, occasional posts about science and whatnot. DFTBA.
Looking forward to playing The Witness and The Last Guardian.
Marc ten Bosch
As video games continue to go through their growing pains as a medium, as writing and characterization improve, and as more talented storytellers are drawn to game development, it’s important that studios choose thoughtful titles that respect the creativity of the work.
After all, a rose by any other name might smell just as sweet, but only a very limited audience would stop to smell a rose called Bonestorm.
Samantha Allen, from Tom Clancy’s Bonestorm 2014, and why video game titles need to grow up. (via polygondotcom)