I'm Robin. I'm an amateur game designer. I post game recommendations (mostly indie), my thoughts on goings-on in the industry, and progress updates on games I'm making. Also, occasional posts about science and whatnot. DFTBA.

Looking forward to playing The Witness and The Last Guardian.

thishoodiewasatimehoodie:

So Bill Gates is someone I think is awesome and would like to learn a lot more about. Imagine if everyone with his level of wealth, had his attitude and sense of social responsibility. 

I’ve heard he is a bit “let’s solve everyone’s problems with money and computers” which isn’t necessarily what people need. But even if that’s true, he’s using what he knows to improve the world, and that’s super admirable. I think he always had big ideas about helping others, but was held back by Microsoft’s investors.

The compiler is optimized for performance, and the language is optimized for development, without compromising on either.

Apple on their new programming language, Swift.

If that all works out, Swift could become pretty awesome. I’ll start working on an art gallery app for iOS soon, since I can’t find a decent one in the app store. I’ll be using Swift for that.

Humans Need Not Apply

A great, non-alarmist video that explains the huge role of automation in our future.

I believe the inevitable increase in automation of the next few decades could be great for society in the long term, but it’s sure going to cause a lot of problems before our legal systems and cultures can properly adapt, if they manage to adapt at all. Automation will of course give the most power to the richest people, so the rest of us will be relying on laws and precedents to maintain our quality of life.

Robots actively trying to kill us all and start a reign of total robot dominance is still strictly science fiction obviously, but there’s still reason to be concerned.

Really impressed with DuckDuckGo so far. It’s simple, has great suggestions, and it doesn’t track you; it shows all users the same results for any given term.

Really impressed with DuckDuckGo so far. It’s simple, has great suggestions, and it doesn’t track you; it shows all users the same results for any given term.

The Worst API Ever Made

I had heard working with Windows APIs was a nightmare, but I had no idea how bad it truly was until I read this article.

I haven’t been able to spend as much time as I would have liked on my mansion game over the last few months, but I’m full of ideas for its future.
I was temporarily unsure of what I wanted to do with this game after I saw the latest trailer for the awesome-looking Darkwood. The similarities to that game made me wonder if I should continue developing it, but I realised that the sort of experience I want to create is actually very different from what I’ve seen of Darkwood; I’ll of course be influenced by it in terms of the good and bad ways to handle a top-down view, but for example, I think I could give the player a much calmer sort of excitement. That’s not an oxymoron to me.
My progress with programming this thing has been slow and difficult due to my lack of experience with handling large codebases, but the difficulty excites me (lots of opportunities to improve!) and I’m speeding up all the time due to learning better techniques, so I’m actually really happy with the way things are going. I could have written this in a simpler language than C++, but that language is necessary for how I intend to shape the game once I have the knowledge to make the graphics engine more fancy; I’ve created some test renderings that show the graphics in a closer-to-final state, and they look excellent.

I haven’t been able to spend as much time as I would have liked on my mansion game over the last few months, but I’m full of ideas for its future.

I was temporarily unsure of what I wanted to do with this game after I saw the latest trailer for the awesome-looking Darkwood. The similarities to that game made me wonder if I should continue developing it, but I realised that the sort of experience I want to create is actually very different from what I’ve seen of Darkwood; I’ll of course be influenced by it in terms of the good and bad ways to handle a top-down view, but for example, I think I could give the player a much calmer sort of excitement. That’s not an oxymoron to me.

My progress with programming this thing has been slow and difficult due to my lack of experience with handling large codebases, but the difficulty excites me (lots of opportunities to improve!) and I’m speeding up all the time due to learning better techniques, so I’m actually really happy with the way things are going. I could have written this in a simpler language than C++, but that language is necessary for how I intend to shape the game once I have the knowledge to make the graphics engine more fancy; I’ve created some test renderings that show the graphics in a closer-to-final state, and they look excellent.

"The Internet is not broken, and the FCC is currently trying to fix that."

John Oliver talked about Net Neutrality a while ago and you should watch it because it’s funny and oh also it’s REALLY IMPORTANT.