I'm Robin. I'm an amateur game designer. I post game recommendations (mostly indie), my thoughts on goings-on in the industry, and progress updates on games I'm making. Also, occasional posts about science and whatnot. DFTBA.

Looking forward to playing The Witness and The Last Guardian.

"The Internet is not broken, and the FCC is currently trying to fix that."

John Oliver talked about Net Neutrality a while ago and you should watch it because it’s funny and oh also it’s REALLY IMPORTANT.

littlebigdetails:

Google Camera - Shows a rotate icon while phone is vertical and in video mode, encouraging you to record proper horizontal videos.

But isn’t it the user’s choice alone what orientation they want their video to be? Good software enhances its users’ abilities. It doesn’t tell them the way things “should” be done.

littlebigdetails:

Google Camera - Shows a rotate icon while phone is vertical and in video mode, encouraging you to record proper horizontal videos.

But isn’t it the user’s choice alone what orientation they want their video to be? Good software enhances its users’ abilities. It doesn’t tell them the way things “should” be done.

Challenge itself is one of the most undervalued elements of games. Learning to embrace challenge is a missing aspect of our modern gaming culture. In my opinion, the aversion to challenge is more than a game issue—it is a cultural issue that needs some attention in much wider discussions than games themselves. Facing challenges offers opportunities to learn and adapt, and both success and failure afford valuable lessons.

Shawn Olsen

Hey! Ocarina of Time is a bad Zelda game! And this is a video deftly explaining why.

I think we can make it

lessig:

For the last week, I have been fighting furiously something I was 100% confident about: that we would not make it. That $5M was too big. That I was mistaken in setting the goal to high. And that this incredible movement of now close to 25k contributors would stop.

This morning, at…

We celebrate Go because of how rich its situations are compared to how small its rule set is. Go distills the rules of territory and life and death to a form that allows us to explore it, to a form where we can get glimpses of fundamental truths about our universe.

Marc ten Bosch

As video games continue to go through their growing pains as a medium, as writing and characterization improve, and as more talented storytellers are drawn to game development, it’s important that studios choose thoughtful titles that respect the creativity of the work.

After all, a rose by any other name might smell just as sweet, but only a very limited audience would stop to smell a rose called Bonestorm.