I'm Robin. I'm an amateur game designer. I post game recommendations (mostly indie), my thoughts on goings-on in the industry, and progress updates on games I'm making. Also, occasional posts about science and whatnot. DFTBA.
Looking forward to playing The Witness and The Last Guardian.
Marc ten Bosch
As video games continue to go through their growing pains as a medium, as writing and characterization improve, and as more talented storytellers are drawn to game development, it’s important that studios choose thoughtful titles that respect the creativity of the work.
After all, a rose by any other name might smell just as sweet, but only a very limited audience would stop to smell a rose called Bonestorm.
Samantha Allen, from Tom Clancy’s Bonestorm 2014, and why video game titles need to grow up. (via polygondotcom)
many games that try to tackle more mature themes and storytelling are nevertheless extremely immature video games that condescend players by constantly nagging them and directing them about like overprotective parents. It’s not that these titles aren’t challenging enough, it’s that they are just challenging enough to be recognized as a game - an FPS or something - and that’s it; the playing of them often feels like a distraction as opposed to the vehicle for immersion. These games are like Easter egg hunts themed after a great novel - they lack both the sophistication of the novel and the wild, abandoned fun of a simple Easter egg hunt. It’d be better if they dropped one pretense or the other, in my opinion, whether that meant creating better challenges or removing them altogether.
Super wise words from Derek Yu. His game, Spelunky, is exceptionally rewarding.