I'm Robin. I'm an amateur game designer. I post game recommendations (mostly indie), my thoughts on goings-on in the industry, and progress updates on games I'm making. Also, occasional posts about science and whatnot. DFTBA.
Looking forward to playing The Witness and The Last Guardian.
If a game presents some rules that don’t have obvious reasons behind them, I become reluctant to play that game.
In Puzzle & Dragons, there’s an arbitrary connection between the puzzle pieces you’re sliding around and the enemies you’re trying to defeat in a dungeon. Do well at puzzling, and your monsters perform more powerful attacks. The game effectively puts you in two different, yet interacting magic circles; there’s no logical causality between the two paradigms, and so I feel my actions on the puzzle board are flimsily attached to what progress I make in the dungeon.
It feels like an old game I once played that came with Mavis Beacon Teaches Typing in which you’re a chameleon, and you have to type certain words in order to eat insects. Perhaps good for improving your typing skills, but no good for feeling involved in a believable world.
Apple on their new programming language, Swift.
If that all works out, Swift could become pretty awesome. I’ll start working on an art gallery app for iOS soon, since I can’t find a decent one in the app store. I’ll be using Swift for that.